

In addition he has an interesting mechanic, where you can leave a magic circle after each combo by holding down the button. That's probably the best part of his moveset, the wide range of the attack string. It just doesn't give the same strong feeling, when he whirls around the picture frame in a large area. I really do like the visual and sound effects with his weapon on the home console, however, it seems quite butchered on the 3DS system.

Marvel at the most glorious victory animation in the entire game! Koei Tecmo outdid themselves with that and Yuga overall leaves a good impression at first glance. This is another devil detail that just annoys me. Why not Link's? Link drops an actual SCARF like Ravio has, which would have fit much better. It's quite weird that the drops Young Link's materials, though. the Focus Spirit Finisher, where he drops the big Bomb.įor his badges he needs mostly Impa and Gohma materials, so nothing special. I also do like, how they captured his clumsiness within the moveset, e.g. That he isn't the strongest, does fit his character, though. Especially breaking Weak Point Gauges of Giant Bosses seems to be difficult in one turn. His charged C1 larges enemies inwards, which can be used for some follow-up combos, but he isn't really all that good at anything particular. The moveset in itself also doesn't seem to be one of the better ones, while it isn't entirely terrible either. There he could get a Tornado Rod weapon type with Sheerow in it, a maskless costume and more.

They didn't go all-in with this character, but this at least leaves some potential for a sequel. His buddy Sheerow is also nowhere to be found. You can't take off his bunny mask in any way, you can only look under it to catch a glimpse of who's really under there (but they didn't create an actual face). Other than that, Ravio didn't get all that many references. The handle even resembles Hilda's scepter as a reference, which makes me a little sad that she wasn't part of the last DLC wave as well. The Ice Rod gets utilized in most of the combos and It really should have been the "Hammer + Ice Rod" weapon type, where the Ice Rod also has visible tiers.īut I do like the Rental Hammer tiers, especially the Nice Hammer variant with the Triforce symbolic on it. Only the Hammer and Ice Rod are really from his shop, where these two tools essentially work in combination with each other, which is pretty nice, because freezing things and smashing them with a Hammer was one of the first true item combos in the Zelda series. And that seems a little bit like a low effort from Koei Tecmo's end. So, instead of using the Tornado Rod to create tornados, Ravio throws the Power-up Boomerang at things. Instead of the items from his shop, the Bow, Bombs and Boomerang he uses are simply the Hyrule Warriors variants, mostly in their upgraded forms. With DLC characters Koei usually likes to recycle some assets from the game to get them done and he really got the short end of the stick with that.

It's just all Darkness and not all of it are weapons from his shop. While his running animation is certainly hilarious, Ravio doesn't seem to offer everything that you would have expected, like a varied multi-element moveset based on all his shop items.
